Motto: Stärke und Ehre (Strength and Honor)
National Religion: Virtues of Ruhm
Currency: Prush Mark
Emperor: Diederich Erick VonKresser
War Master:Sir Otto Landry VanHus
Spy master: Madam Ingrid Fichte
Tax Masters: Sir Philipp Lehmkuhl
Placement Masters: Helmina Semmelrogge
Law Masters: Maik Schaus
Resource Masters: Zacharias Wellmann
Head Master of Studies:
Head Master of Foreword Planing:
Master of Curriculum:
Master of Quality:
Master of Courage: Countess Sybille Blumberg
Master of Disciple: Countess Maren Ueberroth
Master of Loyalty: Sir Vic Von Hixle
Master of Honor: Sir Karsten Luxenberg
United in 1659 by a clan of desert warriors named the Prushazzia, once they conquered the area that is known as the classical Prush Empire the old leader died and Con VonKresser brutally grabbed power in the region.
1683 Con vonKresser died and gave his lands to his only son, Erick VonKresser who brought the areas under there rule the name of Prush.
The Prush Empire was fully constructed in 1730. The ruling family of VonKresser recognized them as traditional Prush, instead of the Techno-Prush of the south.
1820 war broke out between The Prush Empire and southern desert tribes of Vibranni, the war lasted 4 years but the Prush Empire won. During the war the Techno-Prush provinces lost many men and in southern Prush the VonKresser family is known as butchers.
1842 a new group of Prush rise, named the Aristocratic Prush, this group is made up of Techno Prush that moved into north Prush to become a part of the government. The Aristocratic Prush becomes the second most powerful group in Prush aside from the Royal family. This rise in power for the Aristocrats makes the Techno-Prush even more disfranchised to the government.
In 1879 war breaks out between Antiford and The Prush Empire.
1882 the Techno-Prush rebel, and after a year of conflict the new government is in place, made up of Aristocratic-Prush and some Techno-Prush. The south broke ties with the Prush Empire and started two countries, Mericia and Prushland. The left over Lands turned into the Prush Confederacy. The Aristocrat Prush rule from there Government Palaces in Dalaerum, and the rest of the confederacy is left in chaos. The military arm of the government is made up of mostly Techno-Prush, there chief job is to take in money and to police the Traditional Prush people.
Government and Laws
The Imperial Government Branches
Home of the Emperor, it mainly deals with the big picture plans and other countries.
Home of the table of Lords and Counts, It mainly deals with Prush state laws. Every Lord and Count must Work within the fortress 1/10 of the year.
Home of Learning. They develop new sciences and technology to fuel the Empire forward. They develop everything from weapons to Agriculture. One of their major achievements is the development of newer waterworks systems.
Home of the Cult of Ruhm and its teachings. They teach the Virtues of Ruhm. They also have a program where they train Ruhm Acolytes, who are embedded into military units to uphold the Virtues.
This is also home to the head of the Auftrag. Along with training Ruhm acolytes the Auftrag train law enforcement officers. Fortress Ruhm Is also home to the Imperial prison.
Five Laws of the Empire
1st law: Water is free
2nd law: Every Citizen must be placed. Placing is a term for housing and getting work for anyone who is in need. First put forward by the Third Emperor Klack Con VonKresser to deal with low Work force and a High homeless population. These people were taken and molded into the Techno Prush today.
3rd Law: Citizens must pay taxes. The Tax system in Prush works on a 1/4th rule. Every year you must give 1/4th your work to the empire. If you are a cobbler, 1/4th of your shoes must go to the empire. If you own a coal mine, you must give 1/4th of the coal to the empire. If you work in the workforce you must give yourself for 1/4th of the year. Most of the time people who give 1/4th of there year to the empire go into construction. But some citizens may be sent into the army.
4th Law: Every Prush Child must go to a Sanctioned College until the age of 13, and then if they want to stay they may stay until the age of 19. If they stay they must enlist in the Prush Army for 6 years.
5th law: Every citizen must not unlawfully Kill another Prush Citizen or steal from a Prush Citizen. Also every town and city may post their own rule within their limits.
In 1790 the Prush Emperor Robert Craston Vonkresser in acted the “Anti byttehandel handling” This law made it illegal to barter water and food. This came about after water hording had almost crippled the desert living populaces. By 1795 the Imperial Mark had reached every corner of the empire. The Imperial Mark is backed by Land. There are 5 basic denominations, quarter inch, Half Inch, Full inch, ten inch and a yard mark. At first the Mark was limited to the size of the capital city of prush, Dalaerum which is about 8 square miles. The first 32115916800 marks were called “Dalaerum Marks” or “Dalaers”. This gave the people of Prush much pride to know that in their pocket was a piece of Dalaerum.
The Imperial Mark is weaker than the Ciam, especially after the war.
List of Succession
First Emperor Con VonKresser 1659-1663
Second Emperor Erick VonKresser 1663-1720
Third Emperor Klack Con VonKresser 1720-1772
Forth Emperor Robert Craston Vonkresser 1772-1830
Fifth Emperor Karl Con VonKresser 1830- 1883
Rise of the False Government 1883-1895
Sixth Emperor Diederich Eirck VonKresser 1895-today
Virtues of Ruhm
Ruhm is a warrior belief system that is up hulled in areas of Prush. It is a form of moral code stresses discipline, loyalty, mastery of soldierly art and honor unto death. This code also branches into Religious areas based around elder worship and an honorable death.
One who practices Ruhm believes that when they die they will return to the earth and the natural cycle of life. But if they are true to the ways of Ruhm and follow the virtues they will forever be honored and remembered by their family.
There are only two major holiday for Ruhm believes. One day is the “Eve of konets” where families of fallen warriors have lively feasts to honor their dead; this is held on the 3rd weekend in Skia. Also “Verloren” is a state holiday where people dress in dark somber colors and morn the lost and forgotten warriors, this is held on the first Demiday in Moghs.
Most families that uphold Ruhm will have a dedicated corner or room for displaying portraits of fallen family member and even relics. Some families will even display armor or battle flags in their honor rooms. Most cities and large towns will even have a “Honor Tombs” that acts like a church and is the center for all Verlorn functions.
Also There is an off shoot of the the virtues of Ruhm that dictate how people should act among other people in an honorable society. The off shoot called Auftrag became so strong in the early days that it has turned into a honor law police force. The five laws of the empire have the Four Virtues of Ruhm in mind. Even priests of the Four Virtues can act like town sheriffs.
There are Four Virtues of Ruhm
Courage: all followers are expected to distinguish themselves in battle; often commissioned officers will wear red and wear lavish armor.
Discipline: all followers must learn how to fight and conduct themselves by the book.
Loyalty: all followers must be loyal to your leader and country.
Honor: all followers must respect their leaders and fellow countrymen. Also they must respect there enemy to a degree.
Courage: Everyone in the empire must be able to standup for what’s right and the courage to stand up to the unlawful elements that may enter your area.
Discipline: Everyone in the empire must act with the highest disciple, doing everything by the book and keeping orderly.
Loyalty: Everyone in the empire must be loyal to your neighbors and country, without loyalty the empire would be in shambles.
Honor: Everyone in the empire must honor their ancestors and never go back on their word. They must honor themselves by acting in accordance with their culture and there upbringing.
Area and People
Sharpwich, The heart land of the Prush Empire.
Outerford, West of Sharpwich and the only bordering province to Anitford.
Groups in Prush
Traditional Prush: The desert tribes of Prush that started as tinkers and desert wanderers-(think Mongols)- there culture is centered around the warriors way.
Costume ideas-Chinese outfits, try adding some mid-east items like a shemog or a sash.
-weapons like swords, muskets and bows are very common.
-headgear like paddy hats, turbans are a fun way to make yourself unique in the steampunk scene.
- Technology is very minimal, but must be useful. Telescopes, tools, and water purifiers are a good start.
Techno-Prush: once the desert tribes settled down, the south lands where found to have high resources and over the years the people began to build and create. They started industry in Prush and kick started the golden years of the empire. -(think 1890’s Germany)- there culture is all about working hard and making money.
-Edwardian middle class and working gear.
-Weapons like pistols and smaller arms are expected in techno-Prush society.
-Headgear like flat top hats, bowlers. Working class hats
-Technology, well anything goes, but tools may be a good start.
Aristocrat Prush: after the war with the of Vibranni tribes, some Techno-Prush decided that they needed to try and “help” the empire by moving north and take up government jobs. Quickly they learned that the quickest way to win favor in the empire was military service. The Aristocrat Prush started the first military school in the empire, which raised them to higher places in the empire.
-this is a hard one, mix Victorian out fits with mid-eastern items.
-Weapons like a sword a high quality musket/rifle works great to show how rich and well-connected you are.
-head gear, turbans, top hats in nicer the better.
-Technology, show how well of you are by having the newest and best tech on the market!