After the war of Antifordian Aggression, and the Prush civil
war, these ports lost contact with the motherland. Nevertheless they never
disbanded from the Prush Empire. This is
probably because there strictly overseen by remnants of the Imperial Prush
Navy. They have stayed alive by keeping relations good with the local
governments and trading with passing ships.
These Islands and outpost are not safe places to live, and
because of that almost everyone is trained in some manner of combat. They number between 60-100 people per post.
Most people, except the Prush Navy men have some form of job to turn a profit
for the outpost. The Prush Navy men guard the outposts day and night.
There are 5 left, 4 on islands and 1 on frozen tundra.
Langendunklenland: frozen tundra far north
Mitte Meer: between Adelon and Titanya
Nebel Insel: off the
coast of Kuu
Wächter- Insel: Off the coast of Rusticanoye
Tintenfisch Strait: South of Golah
Langendunklenland is a coal and whaling outpost. This town
is made of ships and other items that have become stuck in the ice. All the
derelict ships have wood and steel bridges connecting them to each other. There
is a manmade bay that is carved out of the ice which the town branches off of.
If you were at sea the first signs of life you would see where the dark pillars
of smoke that billows out of the whale oil burners. Upon arriving the first
structure you would see is the PES Eisenkopf, a large post war battleship. Its
hull is stuck in an ice burg but large ropes and chains hold it to the main
town. Thanks to the ships antsy sailors, its twin turrets are always pointed at
new ships entering the harbor. The town’s propulsion is around 67 people, 3
major families and a handful of small families.
They trade coal for food and Vis versa when the fishing and
seal hunting is good.
Mitte Meer is a coal and open trading outpost for the area
around Adelon and Titanya. The town sits on large glacial boulders. Piers
surround the town in all directions radiating out from the drab wooden huts
that make up most of the town. In the town center, a log built tower with a
large brass ships bell keeps watch over the waters around the outpost. Yeti
ships dock daily to buy and trade furs and other items. The last Prush navy
ship that was docked there was used for building material after a winter storm
crashed her on land. The town’s propulsion is ever changing with the turn of
the weather but there is 1 major Prush family that lives there. The
Krigenspecers are the only surviving Prush family to live in this area, they
are easily noticed because of their almost white hair and there piercing blue eyes.
There are about 30 Krigenspecers on the island and they work all over the town
from guards to butchers.
Nebel Insel is a
strange place, even before the war the Prush Empire had a hard time keeping
citizens there. The Empires problem wasn’t with people moving out of the town,
but with people going missing. Almost every time a fog bank blows into the
town, a person goes missing. Strangely even, after a person goes missing,
guards will go out in to the Woods that surround the town and find no evidence
of the missing person. Besides the strange missing people, living in Nebel Insel is actually quite nice compared to their
counterparts. The town is built around
one long pier that stretch out into the sea. At the end of the pier a light
house that boosts a huge fog horn, that on foggy nights shakes the island with
each call. Around the huts and pier there is a large razor wire fence that
separates the Outpost to the larger Island that the town sits on. The town has
around 100 people living there, and there main trade is coal and ship repair.
Wächter takes up a small speck of an island off the southern
coast of Rusticanoye. The island is in the shape of a C making a natural bay
for ships to pull in and dock at its pier. The buildings sprout all about the
rocky hills of the outpost. There are around 50 people that live there at any
time. The buildings are stone built and gray. The town has a hard time dealing
with the purple tribe traders, but they get over there differences. Once a year
both the purple tribe members and the residents of Wächter celebrate the year’s
Located South of Golah the lonely sting of island is a local
hub for ships sailing from Golah to the mainland. There are 4 small islands
that are all connected by wooden bridges. The populace is mixed with the local
cultures that sail by and the Prush colonists. One island was made into a light
house fort where the Tintenfisch Strait town leaders live. The other 3 islands
are mixed between Prush Citizens and immigrants from the surrounding lands.
Most of the islander’s fish to make ends meet.